How do I use something similar to Landscapes to smoothly connect my floor and ceiling?
I'm looking to create a cave type scene, and it seems this has probably the least amount of tutorials for anything within unreal, and those demonstrations out there are just for nice renders, using about a thousand different meshes bundled together.
I'd like to be able to make one continuous shape connecting my ceiling and floor with no obvious seams, while also not using a thousand different meshes all with their own collision.
Is there any way to do this with unreal? I've seen this tutorial and I can't help but think that there must be a better way.
Thank you for all advice.
asked Mar 03 '18 at 12:49 PM in Using UE4
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