Iterators - Finding all "UDestructibleComponent" In Scene
I'm trying to iterate through my world and gather information on all the UDestructibleComponents I have so I can interact with them.
I can get the DestructibleActors and push them into an array using:
Is there a specific type of Iterator, or a different way to gather an array of UDestructibleComponents from the World?
Thanks in advance.
asked Jul 30 '14 at 03:10 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here