Play a level sequence via a widget
Hi all, I have a widget that gives a player a choice between 2 options. When the player makes the choice, I want it to open one of two doors. I currently have the door-opening animations in their own level sequence, but I'm not sure how to reference the sequence in the widget so it plays as soon as the player makes their choice. How would I do so?
asked Mar 04 '18 at 02:33 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here