Possible to use event to trigger text change in HUD?
Hey guys, I'm trying to change the text in my HUD after activating an object in game.
In essence, it's like when you walk up to an NPC in an RPG and a text box pops up.
asked Mar 04 '18 at 07:34 AM in Blueprint Scripting
Ofcorse, What you looking for is visibility but you can change thex too, each widget has set function to change widget appearance. Slate and UMG as effect allows you to bind appearance properties to function and varable, so widget will update automatically based on state of varbale or return of a function you binded without you needing to do any events. It's performance free (specially varable) as widget checks properties on every frame anyway.
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