Get location of a component from class
I add a component in my class,and I need to spawn some instances according to this component's default relative location so these instances won't collide each other.
I know I can spawn them first and then move them or store the location in a var but this two ways seem a bit silly.Is there a way to get the location directly from the class?
asked Mar 04 '18 at 07:48 AM in Blueprint Scripting
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