Good afternoon guys
You know that "path file is too long" error that we all love to complain about. I sorted it out on all of my own assets with renaming. However, the project is now failing to cook due to this error:
" LogCook: Error: Couldn't save package, filename is too long :D:/Dropbox (W.R.K.S Group)/WRKS/[Games]/Blood Bond - Into the Shroud/Code/Release1/BloodBondRelease1.021/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset "
There are several of these, and these are UE4 Engine assets, weirdly I am not even using the SimpleGrassWind on anything anymore in the project.
Any ideas what is going on here?
Kosala Ubayasekara Founder WRKS Games
Mar 04 '18 at 11:13 AM
in Packaging & Deployment