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Controller function on possing pawn

What is the first function that fires when a controller posses a pawn, and references such as GetPawn() are not null, from within the PlayerController class.

Product Version: UE 4.18
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asked Mar 04 '18 at 04:19 PM in C++ Programming

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There is a function in pawn what you can override... this function runs on server and client too..

     virtual void PossessedBy(AController* NewController);
         // for unpossess if you need
     virtual void UnPossessed()

but if you wanna make sure your controller replicated Pawn reference you should override this in PlayerController class

     /** Replication Notification Callbacks */
     virtual void OnRep_Pawn();

This will be called after pawn change in playercontroller.. hope this helps..


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answered Mar 05 '18 at 07:25 AM

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