Controller function on possing pawn
What is the first function that fires when a controller posses a pawn, and references such as GetPawn() are not null, from within the PlayerController class.
asked Mar 04 '18 at 04:19 PM in C++ Programming
There is a function in pawn what you can override... this function runs on server and client too..
but if you wanna make sure your controller replicated Pawn reference you should override this in PlayerController class
This will be called after pawn change in playercontroller.. hope this helps..
answered Mar 05 '18 at 07:25 AM
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