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why wont my game package

having trouble packaging and do not know what is up. Tried using both 64- bit and 32-bit numerous times. Reset my laptop numerous times, I have even migrated my level onto another map.

This comes up in red:

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: CookResults: Error: Couldn't save package, filename is too long: F:/College work- Bekah Brown HND DIGITAL ART AND CULTURE/UE Projects/MyProject3/Saved/Cooked/WindowsNoEditor/MyProject3/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset

UATHelper: Packaging (Windows (32-bit)): LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :F:/College work- Bekah Brown HND DIGITAL ART AND CULTURE/UE Projects/MyProject3/Saved/Cooked/WindowsNoEditor/MyProject3/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset

and this :

PackagingResults: Error: Unknown Cook Failure

Product Version: UE 4.18
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asked Mar 04 '18 at 07:55 PM in Packaging & Deployment

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Bekahmbrown
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avatar image Bekahmbrown Mar 04 '18 at 07:57 PM

Prior to this in one of my previous erros I was told my file name was too long, so I copied and pasted to another location, and was told that my textures follow the same guide so I duplicated them. I've tried everything and do not know how to fix this

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Hey, the problem is this: LogInit: Display: CookResults: Error: Couldn't save package, filename is too long

You need to shorten the path where your project is stored. So F:/College work- Bekah Brown HND DIGITAL ART AND CULTURE/UE Projects/

Could be: F:/UEProjects

As a general rule, try and keep paths to a minimum for ue4, and also try and avoid spaces in the path. Spaces are fine now, but they do occasionally throw up some strange issues.

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answered Mar 05 '18 at 03:20 PM

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terry_burns85
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