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Mixamo Animations stay in T pose

I have downloaded different characters from mixamo. Every animation I download for the characters stay in t pose in my content browser. I imported and selected the correct skeleton. I did have to go into the mat the opaque so my char was not see thru. Obviously my question is what is causing all my animations to not play? I downloaded them fbx and with mesh. imported fine. they just don't play

Edit: when I import into animations folder it also puts in the mat skins and some physicsassets for each animation if that helps

Product Version: UE 4.18
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asked Mar 04 '18 at 09:42 PM in Using UE4

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avatar image ThompsonN13 Mar 04 '18 at 09:57 PM

do they do anything when viewed in the animation editor or when assigned to a character in the level? nothing in the content browser should move or be animated so what you said doesnt make much sense.

avatar image MizphitReign Mar 05 '18 at 07:29 PM

in the content browser you see a still pic of the animation, all mine were t pose, is what I ment. they did nothing when assigned, in game or animation editor. It's fixed now, per post below. Thanks for response though.

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So I downloaded the animation with no skin and it imported correctly. working now

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answered Mar 04 '18 at 11:02 PM

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