Set Relative Transform in Construction Script breaks attachment
I have a Blueprint class with a static mesh component attached to the DefaultSceneRoot. When I create an instance of the Blueprint and move it around in the scene, the mesh that is part of it moves as well. (This is correct, and desired.)
When I add Blueprint code in the Construction Script that calls
How can I use the Construction Script to change the scale and location of a mesh component that is part of the blueprint, and still retain the ability to move that mesh around by moving the blueprint instance itself?
I cannot reproduce the issue at work, either (using 4.18.3 on Windows versus OS X). I'm going to say that either the editor was in a bad state, or something is broken on OS X. I'll confirm when I get home.
(I'd just delete this question, but @sboochoon's useful comment seems like I should leave the question up for others.)
Edit: FWIW, yes, the Editor was just in a bad state. When I closed and re-opened the project, the unexpected behavior was no longer reproducible.
Follow this question
Once you sign in you will be able to subscribe for any updates here