Anyone know what this lighting issue is?
When I made this geometry in Max, I made an Unwrap UVW modifier and changed the map channel to 2 and flattened the UV's to create it's lightmap, as followed by several online tutorials. Once I'd put the mesh in, I built the lighting and I have this issue on all of the doors in the same place. Can anyone help?
Thanks in advance!
asked Mar 05 '18 at 09:24 AM in Rendering
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