Hey,
I want to create an asset class from UTextureRenderTargetCube to be able to change the max value constant. But as soon as I try to derive the UTextureRenderTargetCube class it can add the cnew class but can’t compile it and when I try to compile it manually it fails too…
Both fails due to LINK errors and I have spent hours and days trying to figure out what’s needed just to come to the conclusion it’s not possible…
How to reproduce…
- Create a C++ project
- Add new C++ class based upon TextureRenderTargetCube
- Compilation fails…
Please make this work…
Best regards
Jonas