I have a SceneCapture2D that I want to look identical to the normal camera rendering. Instead, it’s fully aliased.
I have Capture Every Frame, General Show Flags: Anti-Aliasing, Advanced Show Flags: Temporal AA (instead of FXAA) all enabled. Neither of the AA checkboxes appear to have any effect.
How can I get my SceneCapture2D to be anti-aliased?
Good question. No, this is not an artifact of small texture being upscaled. The texture is currently sized at 1280x720, and being viewed at 1:1 in the editor. I can see full aliasing at the pixel level.
Use “Before Tonemapping” on the texture pull? From Post Process Materials documentation:
Before Tonemapping - PostProcessInput0 provides the scene color with all lighting in HDR. Use this to fix issues with temporal antialiasing and GBuffer lookups e.g. depth, normals.
After Tonemapping - Preferred location for performance as the color is LDR and therefore requires less precision and bandwidth. This is after tone mapping and color grading.