Incorrect shadows on the wall mesh
Can anybody help me with this problem? Working on this archviz scene and after many steps taken for the lighting setup I got some unexpected result on some spots on the wall.
As you can see on the picture, there is some kind of incorrect shadow or shadowing spots that appeared after few light builds. I tried to reset some of the lighting settings but nothing is changing. The light map resolution for the wall mesh is 1024. Any advice is welcome.
asked Mar 05 '18 at 05:11 PM in Using UE4
Hi, sorry for the late response, I did mostly of the things that you mentioned but nothing was changing, so I did some research and the problem was "texture streaming pool over", I increase the streaming pool size and the blurry spots on the wall disappeared. Thank you for your help.
I don't know what look/quality you're after... I guess you've lowered the indirect lighting scale (and smoothness maybe) to get more detail for your render... and maybe haven't increased quality? I'd say if you raise the quality (8-10) you should get rid of those... If you're not after photoreal you can set scale and smoothness to 1 and I guess they'll disappear... Can you show your lightmass settings?
answered Mar 05 '18 at 05:31 PM
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