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How to spawn randomly in sphere?

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I did that like in endless course object spawning tutorial by unreal (this), but replacing box collision with sphere one. And SOMEHOW it didn't work :D Error is that box extent isn't compatible with sphere collision. What is other way to do that?

Product Version: UE 4.18
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asked Mar 05 '18 at 08:59 PM in Blueprint Scripting

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To get a random point within a sphere, use RandomUnitVector to get a random vector and the multiply it by RandomFloatInRange with Min=0.0 and Max equal to the radius of your sphere.

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answered Mar 05 '18 at 09:10 PM

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avatar image Jin_VE Mar 05 '18 at 09:12 PM

Oh, and add that to the world location of the spawn-sphere to get the spawn location in the world. I always forget that part...

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