Match transform with offset
I have a Scene Capture 2D element that I want to always match my player camera, with a translation offset. I placed this logic into the Tick event of a level Blueprint, but what happens is that the Tick runs, then input is processed and adjusts the player camera...and thus my capture camera is always one frame behind.
How can I either:
asked Mar 05 '18 at 09:23 PM in Blueprint Scripting
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