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Match transform with offset

I have a Scene Capture 2D element that I want to always match my player camera, with a translation offset. I placed this logic into the Tick event of a level Blueprint, but what happens is that the Tick runs, then input is processed and adjusts the player camera...and thus my capture camera is always one frame behind.

How can I either:

  1. Lock the rotations and translations of two elements together, or

  2. Find an as-late-as-possible event that happens after the input moves the player/camera?

Product Version: UE 4.18
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asked Mar 05 '18 at 09:23 PM in Blueprint Scripting

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