Texture switch.

Hi everyone !

I’m currently working on my menu, it’s getting well.
But I would like to know if there is a way to switch the texture of a material from a blueprint function.

For instance, I have a static mesh called “Start Game”, a material with a Color and a Mask, the color is “Start Game” in white, I have the same texture but in orange, I would like to change The texture from White to Orange when I select “Start Game” mesh. I found a way by creating two materials, one with the white texture, another one with the orange, but I’m gonna end with 1000 materials. I’m sure there is a way to switch the texture, but I can’t find the solution.

Could someone help ?

Many thanks !

Got it ! thanks a lot :slight_smile:

Pretty awesome feature !

You can place parameters of any data type and then change them in blueprint from material instice dynamic