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Error: Getting an "Illegal characters in path" error

So, when I was packaging my game, my computer crashed, so I restarted it and when I tried to package it again, it's now giving me this "Illegal characters in path error". I'm so screwed right now, if I can't package my game I can't release this game, and I made so much progress. Please, someone help me with this!

Here's the part of the log that got the error:

alt text

UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Illegal characters in path. UATHelper: Packaging (Windows (64-bit)): at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) UATHelper: Packaging (Windows (64-bit)): at System.IO.Path.GetFullPathInternal(String path) UATHelper: Packaging (Windows (64-bit)): at Tools.DotNETCommon.FileReference..ctor(String InPath) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.DynamicCompilation.RequiresCompilation(List`1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bCompilingSingleFile) UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile) UATHelper: Packaging (Windows (64-bit)): Took 1.3346707s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Mini_Horror_Vol_1 Win64 Development -Project="C:\Users\Administrator\Documents\Unreal Projects\Mini_Horror_Vol_1\Mini_Horror_Vol_1.uproject" "C:\Users\Administrator\Documents\Unreal Projects\Mini_Horror_Vo l_1\Mini_Horror_Vol_1.uproject" -NoUBTMakefiles -remoteini="C:\Users\Administrator\Documents\Unreal Projects\Mini_Horror_Vol_1" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.03.05-20.06.26.txt' UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Error

Product Version: UE 4.18
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asked Mar 06 '18 at 01:11 AM in Using UE4

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DaveDavey
38 6 6 9

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2 answers: sort voted first

Alright, I fixed it by creating a brand new project and transfered the content folder from the previous project into the new project and It works like a charm. Thanks all for trying to help me with this.

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answered Mar 07 '18 at 02:18 AM

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DaveDavey
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Hey Dave, best thing to do is close the editor. copy your C:\Users\Administrator\Documents\Unreal Projects\Mini_Horror_Vol_1\Saved folder to somewhere else (or delete it). Then repackage.

This should result in a clean package of your game.

/T

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answered Mar 06 '18 at 03:40 PM

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terry_burns85
66 1 2 3

avatar image DaveDavey Mar 06 '18 at 03:53 PM

It didn't work. It's still giving me that error for some reason.

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