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How to retrieve actor from Editor with PIE-actor instance?

Hi folks, I am working on my UnrealEd-Plugin and for a new feature I need to find an actor in the editor world (NOT PIE) with its replica from the PIE-world.

As far as I can tell all objects in the editor will be get replicated when entering play mode. That is, having a valid actor instance during play mode does not mean its valid when leaving play mode. Now I want to be able to get the replicas prefrab (actor) from the editor world. How would I do that?

Right now my solution is:

  1. when entering play mode: save the actors (the replica) name (Actor->GetFName())

  2. when leaving play mode: find the actor (the prefab) by the replicas name via TActorIterator and GEditor->GetWorldContext()->World()

This somehow works, but seems very fragile. How instance when changing the actors name through the level hierarchy I wont be able to find the actor.

Is there a better way to achieve what I am trying to do here?

Cheers, Tobs.

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asked Mar 06 '18 at 08:17 AM in C++ Programming

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