2D game aspect ratio (vision range)
Hi, a really dumb question is incoming.
I just wanted to ask how changing the aspect ratio affects a 2D game. At the current state of our game the user is just able to pick screen resolutions that are 16:9, because I don't know what exactly happens otherwise. Ofc I'm not quite satisfied with that solution.
So, let's say person A plays our game with 16:9 and person B with 1:1 ratio. Where would be the difference? Would B see the picture distorted? Or would A have a wider range of vision horizontally, while B would see more things vertically? And if one of those things is the case, how to fix it to avoid possible bugs?
asked Mar 06 '18 at 01:47 PM in Using UE4
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