I’m having some trouble with the shading of some of my meshes in unreal engine. Some triangles appear darker than others, like there is ambient occlusion on random triangles.
[First one is in Unreal Engine with the shading issues (note the lighter triangles on the bottom front of the mesh. Second one is in Substance painter without any shading issues whatsoever.][1]
[1]: Imgur: The magic of the Internet
Any ideas? This is baked from a high poly mesh without shading issues.
Update:
The issue only occurs on skeletal meshes but I can’t seem to get rid of it. On a regular mesh the shading works perfectly.