Hey all!!! Soooooo as the question aboves states, I’m looking to do a desert scene and would like the player to leave footprints when walking in the sand…any ideas?? thanks for any help ya’ll can provide!
something to do with spawning a particle system? - a single particle for each footstep - using anim notify to set up when particle is fired off, location is a socket on the foot bone?
Would that be for the dust that is kicked up when walking? I’m not the greatest at making particle systems but I will look into it :). A particle system could leave a footprint? I was thinking some kind of mesh footprint(made in blender or summit) that is activated whenever the player takes a step but I dunno. I wouldn’t say I am an advanced user of ue4 thanks for the input buddy. appreciate it
Hello!
There is ton of tutorial how to do footprints…
http://wacki.me/blog/2015/12/creating-sand-footprints-in-unreal-engine-4/(last one specialy for sand yeey)
Basically footprints are done with decals mostly of course there is ton of other technique, but for start decals will be close enough for you
cheers
Thanks mate
AmphDevs got it!