Blender Bendy Bones in Unreal 4
The character I'd like to rig would benefit greatly from the squashing and stretching that Blender's bendy bones provide, but is there even method of using Bendy bones in Blender either directly in Unreal 4, or using them to somehow drive the rig and animations in Unreal 4?
asked Mar 06 '18 at 04:17 PM in Using UE4
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