UE4 install path mismatch in VS17

Trying to share a project built on a machine with a non-default install path. Other users are unable to build project in Visual Studio 2017 due to all references pointing to a non-existent installation directory on their machines. Is there a way to easily change references to the UE4 directory? Or should I just nuke it and rebuild the project on a machine with a standard installation? No real content in the project so it doesn’t matter. I just want to determine if this is fixable, should it happen again. TIA.