When enabling a specific camera make everything render as wireframe

How would one go about so, when a particular camera is activated, all things are rendered as a wireframe (as opposed to a textured and lit environment)?

Hey -

You cannot set up the camera itself to render in wireframe, but you can go into the blueprint that switches cameras from one to another and insert an “Execute Console Command” and insert “viewmode wireframe” into the Command pin. You would also need do another Execute Console Command and insert “viewmode lit” when you leave the Wireframe camera.

Here is an example using a key press:

Thank You

Eric Ketchum

Will that work in a distribution version of the game? I was under the impression that console was disabled on distribution? If so, is the “proper” way to create a wire frame material and apply that?

In any case, thanks for the easy solution :).