Preventing foliage intersection between different types while painting?

When painting foliage, adjusting the ‘radius’ under paint settings allows for a minimum distance between instances. This works perfectly for my foliage assets, however while painting multiple types of foliage, the minimum distance works for each individual type’s instances, but ‘SmallTree’ won’t avoid ‘LargeTree’ instances, for example. This results in some ugly intersections. What I’ve tried to reduce or prevent this issue:

-Adjusting the radius for each foliage type (Result: Despite the radius, different foliage types still will not avoid each other while painting)

-Painting each type individually (Result: same problem.)

-Using ''Collision with World" on painted foliage (Result: No matter the ‘Collision Scale’ entered, can’t even paint at all with this)

[Here’s an Imgur album of a few screenshots demonstrating the issue further.
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Running into this same issue where I have 3 trees selected and am using the single instance paint mode to drop them along an ortho image. Unfortunately it is dropping all 3 trees with each click… How do I have it randomly choose only 1 of the 3 trees I have in my “paint bucket”?

269167-otdeaosy3p.png

Hi,

Also highly interested by a solution for this. I’m trying to create some forest environnements, and trees from different static meshes are intersecting, and this never happen in nature.

If someone could come up with a solution, it’ll greatly improve the interest of the foliage tool.

Regards.

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