I’ve been trying to run my game outside of the editor which has been working previously, but since implementing a settings menu I am no longer able to. Playing any level inside of the editor works consistently.
Here is the error I get when attempting to launch:
LogPlayLevel: [2018.03.07-01.23.22:976][ 0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: [2018.03.07-01.23.22:976][ 0]LogWindows: Error: === Critical error: ===
LogPlayLevel: [2018.03.07-01.23.22:976][ 0]LogWindows: Error:
LogPlayLevel: [2018.03.07-01.23.22:976][ 0]LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 725]
LogPlayLevel: [2018.03.07-01.23.22:976][ 0]LogWindows: Error: Invalid state transition 2 1 with /Script/MaterialShaderQualitySettings/ShaderPlatformQualitySettings when it has already been processed.
Here is a section of the output log I get when attempting to package:
UATHelper: Packaging (Windows (64-bit)): FoliageSpawner_C /Game/RPG/Example_Map/FloatingIsland_2.FloatingIsland_2:PersistentLevel.FoliageSpawner27
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/RPG/blueprints/FoliageSpawner.FoliageSpawner_C:UserConstructionScript:02AB
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Runaway loop detected (over 1,000,000 iterations) - see log for stack trace
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): FoliageSpawner_C /Game/RPG/Example_Map/FloatingIsland_2.FloatingIsland_2:PersistentLevel.FoliageSpawner28
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/RPG/blueprints/FoliageSpawner.FoliageSpawner_C:UserConstructionScript:02AB
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 78 error(s), 35 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 108.94 seconds
UATHelper: Packaging (Windows (64-bit)): Took 126.2392205s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\<username>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+(x86)+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
I have tried removing all references to the settings menu I made so it should have no bearing on the game, but the errors persist. Any thoughts? Happy to provide additional info if needed.
Thanks in advance.