Composure Shadow Catcher
Trying to find documentation on how to make a shadow catching material for live compositing in UE4. For example, I have a camera with a live action image plate that I've brought in from Maya and I'm trying to render meshes in from of it in UE4. The problem is getting shadows from these objects to composite with the background image plate.
I've seen in the Composure demo when the 3D character walks on the ground it casts a shadow that composites seamlessly into the video footage but I'm having trouble breaking down the example project and getting it working for myself.
Any help is appreciated.
asked Mar 07 '18 at 03:51 PM in Using UE4
this is a clear breakdown on how to get it working. You may want to watch the video for a breakdown. https://www.youtube.com/watch?v=VIKBHiOIEK0
answered Mar 15 '19 at 05:17 PM
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