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How to check if audio is finished ?

How to check if audio is finished in BP ?

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asked Jul 30 '14 at 02:20 PM in Blueprint Scripting

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Virusik
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You can only do that in the sound played by audio component, with Is Playing node

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Components/UAudioComponent/IsPlaying/index.html

There also OnAudioFinish event in audio component also exposed to BP

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Components/UAudioComponent/OnAudioFinished/index.html

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answered Jul 30 '14 at 02:26 PM

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Shadowriver
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avatar image Virusik Jul 30 '14 at 02:57 PM

I did it by is playing node,alt text dunno how to use on audio finished event may u show me please ? alt text

avatar image Shadowriver Jul 30 '14 at 04:18 PM

There better way to bind componet events, in component editor click component and there snould ba "add event" in details, pick the event and it will place it in blueprint :)

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