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Trying to export geometry from Unreal using a widget button

This might be an odd question to have, but I was wondering if it was possible to export a mesh from UE4 as something like an .obj or .stl file. The context is that I made a simple tool via Blueprints that adjusts morph targets on an object (sort of like a character creation screen) and I wanted to be able to get the modified mesh back out of Unreal.

I don't know a lick of C++, so if this is feasible in Blueprints alone, then great. If it's not, I do have a fallback of giving the user the morph target values that they could input themselves outside of Unreal, but I'd like to eliminate as many steps to this process as possible.

Product Version: UE 4.18
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asked Mar 07 '18 at 07:14 PM in Everything Else

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