Hi everyone,
I’m very new to UE4, and I’m trying to get use to it by creating a simple game: Your charactere lose health over time (5 per sec. for exemple) and you must retrieve medicbox to stay alive.
The thing is, I used tick event to apply constant damage, but it is not constant at all ! By varing the damage rate (see picture bellow), which is difficult because of tiny variation magnify the damage or cancel it, the health of the character will first reduce a little (1 damage per seconde) and then it goes crazy and deal 10 or 20 damage per sec.
Maybe there is a better way to do it, of I made a mistake. Tell me if you need more info. Need your help !