How to go about making VR AI enemies that run towards the player
Ok, so I'm looking to create multiple VR AI enemies that just run towards my player, I'd like them to spawn from multiple points around me. Just wondering how I'd go about doing that?
asked Mar 08 '18 at 12:56 AM in Blueprint Scripting
If AI going to stay that simple, you can skip setting up BehaviorTree (and BlackBoard). And just use "AI MoveTo" node in your created AI_Enemy_Pawn.
So, you will need to:
Hope it helps :)
answered Mar 08 '18 at 02:11 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here