How to go about making VR AI enemies that run towards the player

Ok, so I’m looking to create multiple VR AI enemies that just run towards my player, I’d like them to spawn from multiple points around me. Just wondering how I’d go about doing that?

If AI going to stay that simple, you can skip setting up BehaviorTree (and BlackBoard). And just use “AI MoveTo” node in your created AI_Enemy_Pawn.

So, you will need to:

  1. Create AI_Enemy_Pawn with assigned AIController
  2. Inside it’s blueprint conect AIController to AI MoveTo node. for AI MoveTo node set your player as target actor and Self as Pawn.
  3. Set NavMesh around your playing field, so AI can actually move around.

Hope it helps :slight_smile:

Sorry, I’m very new to this engine. I don’t really understand steps 1 and 2, could you explain them more thoroughly please?