Creating a custom FBX importer

I wanted to know if there was a way to utilize the builtin FBX import but add more functionality so we can reduce the number of steps that we have to do in import FBX assets and adding them into game. Most of the steps we need to can be automated and should be automated.

you probably could modify the engine code if you know what your doing. what other functionality do you need? the importer seems pretty good to me.

The import by default is great. We just want to add the routine steps that we have to every time we import an fbx skeletal model like create a subclass base off our default character class, create a bendspace, move the animation, and other assets into their right folders. It does not seem like much time but it does add up. We were calculating that it account for 3-5 hours per month in doing these routine taskes.

I’m hoping that at least in part some of this automation can be dealt with using the python API

did you get around to getting this to work. I need to do a few post import processes on the fbx imported data, but need to import the fbx first.( via c++ )

I’ve tried a lot of different ways to get this to work and still nothing is perfect. Here’s a post with all of my code and maybe something will help you.
fbx-automated-command-line-import