Behavior Tree data not showing in AI Debug
I am debugging my AI right now and I recently found out about the AI Debug menu. However, for some reason my Behavior Tree data just won't show up. The AI Controller and Sensing component work fine. I have enabled BehaviorTree under Project Settings->GameplayDebug
asked Mar 08 '18 at 12:41 PM in C++ Programming
I created a new pawn blueprint, ai controller blueprint and behavior tree and it showed the behavior tree data just fine. Is there some UPROPERTY that I am missing in c++ to display the behavior tree in debugging?
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