Realtime decentralized multiplayer
Hello dear readers.
For my school project, I am trying to build a proof of concept that requires me to run a very simple 1 on 1 FPS game. I want to make this game a multiplayer game, however it needs to be working without any server. or master-slave client.
I want it to run peer to peer, However with the master-slave client the master could cheat. is there any way or technique or network model to make a 1vs1 game where only the clients are needed and there is no cheating?
Thanks for reading and all information is welcome!
asked Mar 08 '18 at 02:42 PM in Using UE4
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