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Save actors and variables in specefic file.

I need to save different actors variables in file, and load them from specific directory. SAV files from "SaveGames" folder are not fit, because i have folder with resources like sounds, png files. I want save and to load file that contains actors data and spawn that actors, and not from directory. But with my way it's long process. Just i made editor that creates "project" directory with asset folders, and i need to save and load actors from specific file.

Is there any way to do that faster? Or load SAV file from specefic path?

Product Version: UE 4.18
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asked Mar 08 '18 at 02:47 PM in C++ Programming

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MrDrNose769
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I don't think there is an easy way to do this. you may need to store the class, transform, and all the variables you want manually and then when loading, spawn an actor from the class at the transform, then cast to it and set each variable.

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answered Mar 08 '18 at 03:28 PM

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aqkotz
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