Level Streaming Physics? bug
Here is a crappy video of the issue.
Essentialy, when i run the game in singleplayer (through the OpenLevel function) the game works perfectly fine.
However when i load it up on multiplayer ( through the servertravel console command ) the player characters physics? and collisions and general interaction bugs out.
This was all working a week ago with the exact same code for player characters and level transitions, so i do not know what else i could of changed to cause this.
I have looked at the logs with someone, and either i'm blind or just not skilled enough to detect the cause if it is there. https://i.imgur.com/KUEk9sl.png
Any insight or comment at all would be greatly appreciated. Very confusing for me, thanks in advance.
asked Mar 08 '18 at 05:22 PM in Using UE4
IDK name stolen
To me, it looks like you are not calling the event s on server. make sure you have "component replicates" set on the things your rotating, and set your variables to replicate on server things. also, make sure any custom events you are calling are being sent to server and to clients
answered Mar 11 '18 at 10:10 PM
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