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Runtime DLL loading for a core dependency module

I'm attempting to add a module as a core dependency. This module is simply a wrapper for importing an external library (a dll on windows) as well as a preprocessor define if it locates its essential components. This corresponds to some small changes in the code for loading pak files.

Everything works nicely up to the point that I still need my DLL in the active directory of any game binaries I create.

I need to find a way to invoke FPlatformProcess::GetDllHandle() to load the dll's from a more elegant location (IE binarie/thirdparty/mymodule).

I can't seem to do this in mymoduleclass::StartupModule() because doing so requires inheriting from core, creating a circular dependency.

Is there a better way to load DLL's for core dependencies?

Product Version: UE 4.18
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asked Mar 08 '18 at 09:12 PM in C++ Programming

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