Invert texture's color

Hello there,
Just wondering if i can somehow invert black->white and vice versa inside material editor (something like invert node in blender) so i can actually use my glossy maps without need to do some additional work in ps and multiply the disk space usage.

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you could multiply by -1 then add 1. that seems to do the trick but im sure there must be a more proper way to do it

Yes I use the OneMinus node also!!

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