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Cannot package Android Project


First of all, I'd like to state that I've already read tons of similar posts and tried many different approaches to this problem. So unless I'm missing something obvious (in which case, I'm sorry :) ) please don't rush to mark my post duplicate!

So, I'm new in Unreal and I want to make an Android Game. I got the C++ Twin Stick Template, installed NVIDIA's code works, set up ndk/sdk/jdk/ant paths on project settings and I tried to launch my project.

Unfortunately I get this error http://lpaste.net/6382060319384010752

So far I've tried:

  • Switch from gradle to ant

  • Package instead of launch

  • Running UE4Editor.exe as Administrator

  • Enabled support for arm64

I have no idea how to approach this problem. I'm willing to uninstall everything from my computer (UE and Android related) and reinstall them, but I would like to avoid that if possible.

Please note that in code works I didn't install Nsight Tegra because it asked for Visual Studio 2015 but I need 2017 for Unreal... I don't think that's related though.

Update #1

After a long long night of recompiling, I decided to approach the problem differently. I created a new project, this time blueprints only. And this time UE packaged it without problems. I believe it's safe to assume that Visual Studio 2017 is the problem here... sigh . I guess I'll have to downgrade to VS 2015 and post another update.

Update #2

I installed VS 2015 and uninstalled 17. Still, same problem. I give up for now..

Product Version: UE 4.19
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asked Mar 09 '18 at 12:24 AM in Packaging & Deployment

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DOS TheCrafter
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