Calling a custom C++ function when entering a trigger box
I'm trying to call a custom function (called 'SwapCameras'), defined in a separate object (called 'CameraDirector') when the character is entering a trigger box. I hope this is clear and no code snippets are needed.
I would suggest utilizing the OnComponentBeginOverlap function.
answered Mar 10 '18 at 03:00 AM
Daniel U ♦♦ STAFF
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