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Directional light's light shaft casts thick beam


I turned on the Light Shafts option in my directional light with default intensity. The light shafts appear but with them a thick bright beam oo light. I didn't change any other settings.

Does anyone know how I can eliminate this thing?

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Product Version: UE 4.18
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asked Mar 09 '18 at 04:53 PM in Using UE4

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In BP_sky_sphere on "directional light actor" select your directional light, than the rays will show properly. Maybe after that you'll have to adjust the bloom scale of your directional light to a lower value. Hope it will help, bye!

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answered Dec 02 '18 at 06:28 PM

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