Directional light's light shaft casts thick beam

Hello,

I turned on the Light Shafts option in my directional light with default intensity. The light shafts appear but with them a thick bright beam oo light. I didn’t change any other settings.

Does anyone know how I can eliminate this thing?

In BP_sky_sphere on “directional light actor” select your directional light, than the rays will show properly. Maybe after that you’ll have to adjust the bloom scale of your directional light to a lower value.
Hope it will help, bye!