World to Meters and wand location

Hello,

I have the below blueprint to attach a basic shape to the wands on either hand.

In the game world settings, I have World to Meters set to 155. When the game starts, everything is smaller, or i am bigger, just the way it should be. But the objects attached top the wands still appear in place as if the world to meters was set to the default 100. However, the game understands that the wards are higher then shown by the objects, because when i spawn an object with the triggers, they spawn where the wands should be, not where the game renders the hands to be. I know the fix has something to do with relative scales/transforms but I don’t seem to be able to figure out where the issue is exactly.

Thanks for any help!