Stationary lights baked into one channel

Hi!

From what I understand UE4 supports max 4 overlapping stationary lights baked in one place. This is because each light is being baked into one single channel of lightmap. Correct?

What if I had 4 overlapping stat. lights baked into ONE channel and different lights baked into the additional 3 channels?
I could then change intensity of those 4 lights at the same time, and leave out 3 channels for performance reasons or bake in additional light into them. I am not sure but technically this should work, right? Could this be done lets say via instancing inblueprint or is it possible to do this somehow? Over the static lights this would have advantage of turning on/off 4 groups of diferent light groups within the scene. Obviously all the lights in a group would need to share same properties like intensity, color, etc.
Any thoughts?