Blueprint - Character Movement controls not applied to additional players

Hello! I have Character movement controls setup in our character Blueprint. Specifically, these are movement alterations that get applied to the character when a key is pressed. For some reason they only ever seem to get applied to the server character and no subsequent connected players can use the controls. I assume that I don’t fully understand the role of the Character movement class, but it doesn’t seem very intuitive to me.

Example: (self) Character Movement → Set Max Walk Speed to # → Print the new walk speed
(The print function at the end seems to run every time and indicates that variables are being changed as expected)

How do I allow other player character to use the same controls?