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Bound UI_Command won't work with FInputChord or Keyboard Focus

Hey there guys.

I'm trying to bind some commands on to a Slate Widget that is on editor window.. but it isn't working... My choices are: 1) I'm doing this totally wrong 2) I don't have focus for some reason

Here's my code:

 //Create the Command mapping
 FExecuteAction::CreateSP(this, &SPaperZDMySequences::HandleDeleteSelectedAnimSequence),

Where the commands are declared like this:

 UI_COMMAND(DeleteAnimSequence, "Delete", "Deletes an AnimSequence, unregistering from the Animation Blueprint", EUserInterfaceActionType::Button, FInputChord(EKeys::Platform_Delete));

But this isn't working... is there something else i'm missing on how to provide linkage to my commands via pressing DELETE?


Product Version: UE 4.18
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asked Mar 09 '18 at 08:27 PM in C++ Programming

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