Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Prone collision using character class

Has anyone figured out, or can you figure out, a way to implement some kind of decent collision in a prone state using the character class? I know it won't be perfect since it's not designed to support a prone state, but there's got to be a way to get a workable solution without having to manually create my own character class and duplicate all the great work epic has already done. I've tried so many different approaches. Nothing works as you might expect. To name a few, -Shrinking the capsule doesn't work well because the size and shape of the capsule get overridden in unpredictable ways. Also, the character moves around in the capsule causing it to float or get stuck in the ground -Moving the mesh to account for capsule resize shifts doesn't work because when going into a crouching state, the mesh again moves in unpredictable ways. I've tried unsuccessfully to override the crouch function as well. The engine just ignores my overrides or the function breaks completely. -Rotating the capsule causes all sorts of problems. The mesh ends up backwards and upside down. Again, the crouch function doesn't help, but it messes up even when bypassing the crouch function. -Ive tried writing my own crouch function, but again, the capsule goes crazy when I try to manipulate it manually. -The only solution so far that is tolerable is shrinking the capsule to a minimal size and fighting with the engine to get the mesh to stay where it's supposed to be, but it is a really annoying way to do it and even very slight differences between meshes cause the whole thing to break. Not to mention the collision only covers the head neck. Otherwise, the character is floating or stuck in the ground. -Oh yeah, I've also tried disabling the default collision capsule in a number of ways and adding another collision capsule that I would theoretically have more control over but then for whatever reason all collision is ignored and the mesh falls through the floor.

Someone please help, this has been driving me nuts. Seems like it shouldn't be this hard!

Product Version: UE 4.18
more ▼

asked Mar 10 '18 at 04:14 AM in Blueprint Scripting

avatar image

6 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

well i actually found a way,
but its not quiet good.
u can rotate the actor 90° for prone pose
but the problem is i'll be floated while it shouldn't actually be!! DAMN
I actually tried simulating physics, u should try it aw
tell me if u found a solution <3

more ▼

answered Aug 07 '18 at 12:06 PM

avatar image

46 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question