Hardware upgrade advise for improved large blueprint performance

My project has most of it’s logic within one Blueprint TappyChicken style and now when adding a new node or pressing compile I’m having to wait over 5secs which is making blueprint work suddenly very tedious.

Which hardware upgrade would bring the biggest boost to blueprint performance so I don’t have to wait 5-10secs to simply set a variable node? :smiley:

CPU: Intel i5-2500K 3.3ghz
RAM: 16gig DDR3-1333
HDD: Hiatchi 4TB
GPU: AMD R9-290

I’m guessing it’s the CPU or switching the HDD to a SSD but would prefer to only upgrade the one - which one would help the most with large blueprint editing?

Hey! How are you going with the large blueprints? u did the hardware update?
I’m working on a laptop with half of the features of yours, and everything is fine with compile times, till now. My project is getting a little big, but each blueprint class is reasonable small.
When you said “logic within one Blueprint TappyChicken Style” you actually mean all your game code is only inside a single blueprint?

Everything fine now - it was a combination of improved blueprint performance since engine version 4.3 and moving the engine and project files to a SSD :slight_smile:
And yeah my first project like TappyChicken was all in one blueprint with very few separated functions - my 2nd project had a much better layout so no performance problems at all there :slight_smile:

Nice to hear :slight_smile: Anyway I recommend you to make Blueprint code more modular, with funcitons, macros and needed classes.