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ERROR: UBT ERROR: Failed to produce item:

 UATHelper: 打包 (Windows (64位)):        (see C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.18\UAT_Log.txt for full exception trace)
 UATHelper: 打包 (Windows (64位)): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: 打包 (Windows (64位)): BUILD FAILED
 LogTemp: Repeating last play command: 选中的视口
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE会话: Untitled (2018年3月11日 上午3:15:48)
 LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Untitled
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.009811s)
 LogAIModule: Creating AISystem for world Untitled
 LogPlayLevel: PIE: World Init took: (0.000925s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Untitled.Untitled to /Game/UEDPIE_0_Untitled.Untitled (0.011354s)
 LogInit: XAudio2 using '扬声器 (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'BP_PinballGameMode_C'
 LogWorld: Bringing World /Game/UEDPIE_0_Untitled.Untitled up for play (max tick rate 0) at 2018.03.10-19.15.48
 LogWorld: Bringing up level for play took: 0.003041
 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 11 classes and 0 folders.
 PIE: /Game/UEDPIE_0_Untitled的‘在编辑器中播放’的起始时间-0.508
 LogSlate: Took 0.012805 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
 UATHelper: 打包 (Windows (64位)): Running AutomationTool...
 UATHelper: 打包 (Windows (64位)): Parsing command line: -ScriptsForProject=F:/liqiUnreal/三维弹球/三维弹球.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/liqiUnreal/三维弹球/三维弹球.uproject -cook -stage -archive -archivedirectory=C:/Users/admin/Desktop/PinballGame -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebug
 info -targetplatform=Win64 -build -utf8output
 UATHelper: 打包 (Windows (64位)): Setting up ProjectParams for F:\liqiUnreal\三维弹球\三维弹球.uproject
 UATHelper: 打包 (Windows (64位)): ********** BUILD COMMAND STARTED **********
 UATHelper: 打包 (Windows (64位)): No build products were made
 UATHelper: 打包 (Windows (64位)): ********** BUILD COMMAND COMPLETED **********
 UATHelper: 打包 (Windows (64位)): ********** COOK COMMAND STARTED **********
 UATHelper: 打包 (Windows (64位)): Running UE4Editor Cook for project F:\liqiUnreal\三维弹球\三维弹球.uproject
 UATHelper: 打包 (Windows (64位)): Commandlet log file is D:\Program Files (x86)\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.03.10-19.25.05.txt
 UATHelper: 打包 (Windows (64位)): Running: D:\Program Files (x86)\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\liqiUnreal\三维弹球\三维弹球.uproject -run=Cook  -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="D:\Program Files (x86)\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.03.10-19.25.05.txt" -stdout -CrashForUAT -unatte
 nded  -UTF8Output
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: Running engine for game: 三维弹球
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: RandInit(407467860) SRandInit(407467860).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
 UATHelper: 打包 (Windows (64位)):   LogShaderCompilers: Display: Using Local Shader Compiler.
 UATHelper: 打包 (Windows (64位)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
 UATHelper: 打包 (Windows (64位)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/admin/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
 UATHelper: 打包 (Windows (64位)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP MacClientTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP MacServerTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP MacTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP WindowsTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_ATCTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_DXTTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_MultiTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP HTML5TargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP IOSTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP TVOSTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTemp: Display: Loaded TP LinuxTargetPlatform
 UATHelper: 打包 (Windows (64位)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
 UATHelper: 打包 (Windows (64位)):   LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Mobile HDR setting 1
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Creating asset registry
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooked content cleared for platform WindowsNoEditor
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Sandbox cleanup took 0.128 seconds for platforms WindowsNoEditor  iterative false
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.SKEL_Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/S_Actor -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineResources/Black -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMeshes/Sphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSounds/Master -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/S_Trigger -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.SKEL_Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Roboto -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.SKEL_Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /OculusVR/Meshes/GearVrController -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SKEL_SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.SKEL_LevelEditorAttract_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/DummySpriteTexture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Paper2D/DummySprite -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.SKEL_PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/Cube -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/Cone -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/Plane -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Forcing save package ../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.SKEL_MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.SKEL_BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.SKEL_BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Forcing save package ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset because was already requeued once
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.SKEL_LevelEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.SKEL_StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMeshes/Cube -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Maps/Templates/Template_Default -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default.umap
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default.umap
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Engine/EngineSky/BP_Sky_Sphere contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Maps/Templates/Template_Default_BuiltData -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default_BuiltData.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default_BuiltData.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/EmptyActor -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/BSPVertex -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Maps/Entry -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Untitled -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled.umap
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled.umap
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Door -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Door.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Door contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_BracketTop -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BracketTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BracketTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_LBracket -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_LBracket.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_LBracket.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_SpinnerTile -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SpinnerTile.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SpinnerTile.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/MI_plastic_Blue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Blue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Blue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/M_plastic -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_plastic.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_plastic.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Bumper -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Bumper.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Bumper contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_BallSphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_BallSphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_BallSphere contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/M_SimpleMetal -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SimpleMetal.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SimpleMetal.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/BallSphere -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/BallSphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/BallSphere.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_Rolling01_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_Rolling01_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_Rolling01_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_Rolling01 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_Rolling01.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_Rolling01.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Particles/B_Bumper -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Particles/B_Bumper.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Particles/B_Bumper.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Particles/M_SimpleSpot -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Particles/M_SimpleSpot.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Particles/M_SimpleSpot.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/T_PopBumperTop -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/T_PopBumperTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/T_PopBumperTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_PopBumperBase -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PopBumperBase.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PopBumperBase.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/M_BumpTop -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_BumpTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_BumpTop.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_PopBumperMechanism -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PopBumperMechanism.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PopBumperMechanism.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/NewSoundCue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/NewSoundCue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/NewSoundCue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_BumperImpact01 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact01.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact01.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_BumperImpact02 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact02.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact02.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_BumperImpact03 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact03.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact03.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_BumperImpact04 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact04.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact04.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_BumperImpact05 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact05.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_BumperImpact05.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Cover -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Cover.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Cover contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_DeadArea -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_DeadArea.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_DeadArea contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_DropTarget -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_DropTarget.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_DropTarget contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_DropTarget -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_DropTarget.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_DropTarget.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/MI_plastic_White -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_White.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_White.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_DropTargetSet -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_DropTargetSet.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_DropTargetSet contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Post -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Post.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Post contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_BandExtender -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BandExtender.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BandExtender.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_PostHalf -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PostHalf.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_PostHalf.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Flipper -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Flipper.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Flipper contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Flipper -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Flipper.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Flipper.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_FlipperLeft_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperLeft_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperLeft_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_FlipperLeft -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperLeft.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperLeft.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_FlipperRight_Cue -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperRight_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperRight_Cue.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/Sound/Pinball_FlipperRight -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperRight.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_FlipperRight.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/E_Direction -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/E_Direction.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/E_Direction contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_PinballGameMode -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_PinballGameMode.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_PinballGameMode contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_PinBallController -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_PinBallController.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_PinBallController contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_PinBallCameraShake -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_PinBallCameraShake.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_PinBallCameraShake.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Plunger -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Plunger.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Plunger contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_Plunger -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_Plunger.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_Plunger.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/BluePrint/BP_Sling -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Sling.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Package /Game/BluePrint/BP_Sling contains assets, that were converted into native code. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/SM_SlingbandMT -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SlingbandMT.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SlingbandMT.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/FlipbookEditorTutorial.SKEL_FlipbookEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/M_SlingBand -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SlingBand.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SlingBand.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/StaticMeshMorphTargets -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/StaticMeshMorphTargets.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/StaticMeshMorphTargets.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/MI_plastic_Yellow -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Yellow.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Yellow.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Untitled_BuiltData -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled_BuiltData.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled_BuiltData.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMeshes/M_Mat_UnrealTech -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/M_Mat_UnrealTech.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/M_Mat_UnrealTech.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/M_Floor -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_Floor.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_Floor.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Swizzle -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Game/Assets/T_Fibers -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/T_Fibers.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/T_Fibers.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EditorResources/S_KHinge -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_KHinge.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_KHinge.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Forcing save package ../../../Engine/Content/EngineMeshes/T_Mat_UnrealTech_01_D.uasset because was already requeued once
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/EngineMeshes/T_Mat_UnrealTech_01_D -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/T_Mat_UnrealTech_01_D.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/T_Mat_UnrealTech_01_D.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.SKEL_ParticleSystemEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.SKEL_LevelBlueprintEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.SKEL_BlueprintMacroLibrariesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.Tutorial_BP_MacroLib_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.SKEL_Tutorial_BP_MacroLib_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Manage_Mode.SKEL_Landscape_Manage_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.SKEL_Landscape_Sculpt_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Painting_Mode.Landscape_Painting_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Painting_Mode.SKEL_Landscape_Painting_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.PersonaAnimBlueprintEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.SKEL_PersonaAnimBlueprintEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/LandscapeWalkThrough.LandscapeWalkThrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/LandscapeWalkThrough.SKEL_LandscapeWalkThrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
 UATHelper: 打包 (Windows (64位)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 86
 UATHelper: 打包 (Windows (64位)):   LogAssetRegistryGenerator: Display: Saving asset registry.
 UATHelper: 打包 (Windows (64位)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 339, size is 134.00kb
 UATHelper: 打包 (Windows (64位)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Cook by the book total time in tick 2.891231s total time 7.434823
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Peak Used virtual 808 Peak Used phsical 849
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: Hierarchy Timer Information:
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   Root: 0.000000ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   StartCookByTheBookTime: 1149.523241ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     GenerateAssetRegistryTime: 86.597022ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     CleanSandboxTime: 128.044825ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       ProcessingAccessedStrings: 13.276853ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     CollectFilesToCook: 134.429470ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       CookModificationDelegate: 0.017067ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       GetObjectsWithOuter: 0.028674ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       GeneratePackageNames: 4.181337ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         UnsolicitedPackageAlreadyCooked: 0.007488ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         PackageCast: 0.037225ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         FullGCAssetsContains: 0.010313ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         AddUnassignedPackageToManifest: 0.000000ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         GetCachedName: 4.052892ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         AddToPackageList: 3.998382ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     GenerateLongPackageName: 0.684716ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   TickCookOnTheSide: 2890.852783ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     ShouldCook: 0.025589ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     LoadPackage: 627.482479ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     CallBeginCacheForCookedPlatformData: 71.550721ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     PostLoadPackageFixup: 13.043027ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     UnsolicitedMarkup: 5.992780ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       GetObjectsWithOuter: 0.674147ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       GeneratePackageNames: 4.890606ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         UnsolicitedPackageAlreadyCooked: 3.380086ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         PackageCast: 0.661764ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         FullGCAssetsContains: 0.584926ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         AddUnassignedPackageToManifest: 0.000000ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         GetCachedName: 0.908297ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         AddToPackageList: 0.330441ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     SavingPackages: 2169.819616ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       PrecachePlatformDataForNextPackage: 1.109697ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       PrecachePlatformDataForNextNextPackage: 453.235073ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       SaveCookedPackage: 1692.097954ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         LoadPackage: 2.743989ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:         GEditorSavePackage: 1425.185941ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:           ConvertingBlueprints: 26.640769ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       ClearAllCachedCookedPlatformData: 2.184547ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:       EnqueueUnsavedPackages: 0.103088ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   GeneratingBlueprintAssets: 3239.153355ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   SavingCurrentIniSettings: 48.476201ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     ProcessingAccessedStrings: 13.719564ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   SavingAssetRegistry: 42.047523ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     BuildChunkManifest: 5.740207ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     SaveManifests: 0.320511ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:     SaveRealAssetRegistry: 35.897033ms
 UATHelper: 打包 (Windows (64位)):   LogCook: Display: IntStats:
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   LoadPackage=57
 UATHelper: 打包 (Windows (64位)):   LogCook: Display:   SavedPackage=363
 UATHelper: 打包 (Windows (64位)):   LogSavePackage: Display: Took 0.027057s to verify the EDL loading graph.
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Misc Cook Stats
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: ===============
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: ShaderCompiler
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     BlockingTimeSec=0.000001
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000100
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: GlobalShader.Misc
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     ShadersCompiled=0
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: MeshMaterial.Misc
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     ShadersCompiled=0
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: MaterialShader.Misc
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     ShadersCompiled=0
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Package.Load
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     NumPackagesLoaded=169
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     LoadPackageTimeSec=3.007200
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Package.Save
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     NumPackagesSaved=363
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     SavePackageTimeSec=1.355465
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.287645
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.183121
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.099225
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.009801
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000298
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.086038
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.143354
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.042879
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.001104
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:     MBWritten=107.781939
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Cook Profile
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: ============
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0.CookWallTimeSec=16.980968
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=9.512903
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=7.468042
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.149536
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000020
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=6.249458
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.628620
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.692953
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.524970
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.008248
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.033602
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000017
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000091
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000006
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: DDC Summary Stats
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: =================
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: TotalGetHits  =       708
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: TotalGets     =       708
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: TotalHitPct   =  1.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: LocalHitPct   =  0.176554
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: SharedHitPct  =  0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: OtherHitPct   =  0.823446
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: MissPct       =  0.000000
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display:
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: DDC Resource Stats
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: =======================================================================================================
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: StaticMesh                                      0.22                   0.22             0         10.81
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: MaterialShader                                  0.18                   0.18             0          8.89
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Texture (Streaming)                             0.14                   0.00             0         58.79
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: Texture (Inline)                                0.06                   0.06             0         35.06
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: PhysX (BodySetup)                               0.05                   0.05             0          6.83
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: GlobalShader                                    0.03                   0.03             0          2.34
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: SoundWave                                       0.01                   0.01             0          0.58
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: NavCollision                                    0.00                   0.00             0          0.08
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: ReflectionCapture                               0.00                   0.00             0          1.00
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: SubUVAnimation                                  0.00                   0.00             0          0.00
 UATHelper: 打包 (Windows (64位)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
 UATHelper: 打包 (Windows (64位)):   LogInit: Display:
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: Warning/Error Summary (Unique only)
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: -----------------------------------
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.SKEL_Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.SKEL_Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.SKEL_Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SKEL_SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.SKEL_LevelEditorAttract_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.SKEL_PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.SKEL_MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.SKEL_BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.SKEL_BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.SKEL_LevelEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.SKEL_StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/FlipbookEditorTutorial.SKEL_FlipbookEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.SKEL_ParticleSystemEditorTutorial_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.SKEL_LevelBlueprintEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.SKEL_BlueprintMacroLibrariesEditorOverview_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.Tutorial_BP_MacroLib_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.SKEL_Tutorial_BP_MacroLib_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Manage_Mode.SKEL_Landscape_Manage_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.Landscape_Sculpt_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode.SKEL_Landscape_Sculpt_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Painting_Mode.Landscape_Painting_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/Landscape_Painting_Mode.SKEL_Landscape_Painting_Mode_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.PersonaAnimBlueprintEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.SKEL_PersonaAnimBlueprintEditorWalkthrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/LandscapeWalkThrough.LandscapeWalkThrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Landscape/LandscapeWalkThrough.SKEL_LandscapeWalkThrough_C depends on Editor or Development stuff. It shouldn't be cooked.
 UATHelper: 打包 (Windows (64位)):   LogInit: Display:
 UATHelper: 打包 (Windows (64位)):   LogInit: Display: Success - 0 error(s), 42 warning(s)
 UATHelper: 打包 (Windows (64位)):   LogInit: Display:
 UATHelper: 打包 (Windows (64位)):   
 UATHelper: 打包 (Windows (64位)):   Execution of commandlet took:  7.49 seconds
 UATHelper: 打包 (Windows (64位)): Took 17.9245024s to run UE4Editor-Cmd.exe, ExitCode=0
 UATHelper: 打包 (Windows (64位)): ********** COOK COMMAND COMPLETED **********
 UATHelper: 打包 (Windows (64位)): ********** BUILD COMMAND STARTED **********
 UATHelper: 打包 (Windows (64位)): Running: D:\Program Files (x86)\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe 三维弹球 Win64 Shipping -Project=F:\liqiUnreal\三维弹球\三维弹球.uproject  F:\liqiUnreal\三维弹球\三维弹球.uproject -NoUBTMakefiles  -remoteini="F:\liqiUnreal\三维弹球" -skipdeploy -noxge -generatemanifest -NoHotReload
 UATHelper: 打包 (Windows (64位)): Took 1.349499s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: 打包 (Windows (64位)): Running: D:\Program Files (x86)\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe 三维弹球 Win64 Shipping -Project=F:\liqiUnreal\三维弹球\三维弹球.uproject  F:\liqiUnreal\三维弹球\三维弹球.uproject -NoUBTMakefiles  -remoteini="F:\liqiUnreal\三维弹球" -skipdeploy -noxge -NoHotReload -ignorejunk
 UATHelper: 打包 (Windows (64位)):   Parsing headers for ��ά����
 UATHelper: 打包 (Windows (64位)):     Running UnrealHeaderTool "F:\liqiUnreal\��ά����\��ά����.uproject" "F:\liqiUnreal\��ά����\Intermediate\Build\Win64\��ά����\Shipping\��ά����.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 UATHelper: 打包 (Windows (64位)):   Reflection code generated for ��ά���� in 5.9536322 seconds
 UATHelper: 打包 (Windows (64位)):   Performing 38 actions (4 in parallel)
 UATHelper: 打包 (Windows (64位)):   PCH.UELinkerFixups.cpp
 UATHelper: 打包 (Windows (64位)):   c1xx: fatal error C1083: �޷��?������м��ļ�: ��F:\liqiUnreal\三维弹球\Intermediate\Build\Win64\三维弹球\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch��: No such file or directory
 UATHelper: 打包 (Windows (64位)):   PCH.NativizedAssets.cpp
 UATHelper: 打包 (Windows (64位)):   c1xx: fatal error C1083: �޷��?������м��ļ�: ��F:\liqiUnreal\三维弹球\Intermediate\Plugins\NativizedAssets\Windows\Game\Intermediate\Build\Win64\UE4\Shipping\NativizedAssets\PCH.NativizedAssets.h.pch��: No such file or directory
 UATHelper: 打包 (Windows (64位)):   ERROR: UBT ERROR: Failed to produce item: F:\liqiUnreal\��ά����\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\UE4-NativizedAssets-Win64-Shipping.lib
 UATHelper: 打包 (Windows (64位)):   Total build time: 9.51 seconds (Local executor: 0.00 seconds)
 UATHelper: 打包 (Windows (64位)): Took 9.8670028s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: 打包 (Windows (64位)): ERROR: Command failed (Result:5): D:\Program Files (x86)\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe 三维弹球 Win64 Shipping -Project=F:\liqiUnreal\三维弹球\三维弹球.uproject  F:\liqiUnreal\三维弹球\三维弹球.uproject -NoUBTMakefiles  -remoteini="F:\liqiUnreal\三维弹球" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'Unrea
 lBuildTool-2018.03.10-19.25.24.txt' 
 UATHelper: 打包 (Windows (64位)):        (see C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.18\UAT_Log.txt for full exception trace)
 UATHelper: 打包 (Windows (64位)): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: 打包 (Windows (64位)): BUILD FAILED
Product Version: UE 4.18
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asked Mar 12 '18 at 12:11 PM in Packaging & Deployment

avatar image

Ricardolo
6 1 1 2

avatar image Jake1337 May 23 '18 at 10:53 AM

Same issue here - if I disable the WMF Media Player plugin the package is successful. This could solve one's issue if they do no need the plugin which is included by default. Would appreciate any help.

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