ERROR: UBT ERROR: Failed to produce item:

UATHelper: 打包 (Windows (64位)): (see C:\Users\admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: 打包 (Windows (64位)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: 打包 (Windows (64位)): BUILD FAILED
LogTemp: Repeating last play command: 选中的视口
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE会话: Untitled (2018年3月11日 上午3:15:48)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Untitled
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009811s)
LogAIModule: Creating AISystem for world Untitled
LogPlayLevel: PIE: World Init took: (0.000925s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Untitled.Untitled to /Game/UEDPIE_0_Untitled.Untitled (0.011354s)
LogInit: XAudio2 using ‘扬声器 (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘BP_PinballGameMode_C’
LogWorld: Bringing World /Game/UEDPIE_0_Untitled.Untitled up for play (max tick rate 0) at 2018.03.10-19.15.48
LogWorld: Bringing up level for play took: 0.003041
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0003 seconds. Added 11 classes and 0 folders.
PIE: /Game/UEDPIE_0_Untitled的‘在编辑器中播放’的起始时间-0.508
LogSlate: Took 0.012805 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
UATHelper: 打包 (Windows (64位)): Running AutomationTool…
UATHelper: 打包 (Windows (64位)): Parsing command line: -ScriptsForProject=F:/liqiUnreal/三维弹球/三维弹球.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/liqiUnreal/三维弹球/三维弹球.uproject -cook -stage -archive -archivedirectory=C:/Users/admin/Desktop/PinballGame -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebug
info -targetplatform=Win64 -build -utf8output
UATHelper: 打包 (Windows (64位)): Setting up ProjectParams for F:\liqiUnreal\三维弹球\三维弹球.uproject
UATHelper: 打包 (Windows (64位)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64位)): No build products were made
UATHelper: 打包 (Windows (64位)): ********** BUILD COMMAND COMPLETED **********
UATHelper: 打包 (Windows (64位)): ********** COOK COMMAND STARTED **********
UATHelper: 打包 (Windows (64位)): Running UE4Editor Cook for project F:\liqiUnreal\三维弹球\三维弹球.uproject
UATHelper: 打包 (Windows (64位)): Commandlet log file is D:\Program Files (x86)\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.03.10-19.25.05.txt
UATHelper: 打包 (Windows (64位)): Running: D:\Program Files (x86)\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\liqiUnreal\三维弹球\三维弹球.uproject -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“D:\Program Files (x86)\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.03.10-19.25.05.txt” -stdout -CrashForUAT -unatte
nded -UTF8Output
UATHelper: 打包 (Windows (64位)): LogInit: Display: Running engine for game: 三维弹球
UATHelper: 打包 (Windows (64位)): LogInit: Display: RandInit(407467860) SRandInit(407467860).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
UATHelper: 打包 (Windows (64位)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: 打包 (Windows (64位)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: 打包 (Windows (64位)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/admin/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
UATHelper: 打包 (Windows (64位)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: 打包 (Windows (64位)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: 打包 (Windows (64位)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: 打包 (Windows (64位)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: 打包 (Windows (64位)): LogCook: Display: Mobile HDR setting 1
UATHelper: 打包 (Windows (64位)): LogCook: Display: Creating asset registry
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: 打包 (Windows (64位)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: 打包 (Windows (64位)): LogCook: Display: Sandbox cleanup took 0.128 seconds for platforms WindowsNoEditor iterative false
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.SKEL_Foliage_Intro_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineResources/Black → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSounds/Master → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.SKEL_Foliage_Using_The_Tool_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial.SKEL_Foliage_Settings_Tutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Paper2D/SpriteEditorTutorial.SKEL_SpriteEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorAttract.SKEL_LevelEditorAttract_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Paper2D/DummySprite → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough.SKEL_PersonaAnimEditorWalkthrough_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/MaterialEditorTutorial.SKEL_MaterialEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.SKEL_BlueprintInterfacesEditorOverview_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.SKEL_BlueprintEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset because was already requeued once
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/Basics/LevelEditorOverview.SKEL_LevelEditorOverview_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogBlueprintCodeGen: Warning: Object /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.SKEL_StaticMeshEditorTutorial_C depends on Editor or Development stuff. It shouldn’t be cooked.
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Maps/Templates/Template_Default → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default.umap
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default.umap
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Package /Engine/EngineSky/BP_Sky_Sphere contains assets, that were converted into native code. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Maps/Templates/Template_Default_BuiltData → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default_BuiltData.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Template_Default_BuiltData.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/EditorResources/BSPVertex → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/Maps/Entry → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Untitled → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled.umap
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Untitled.umap
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/BluePrint/BP_Door → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Door.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Package /Game/BluePrint/BP_Door contains assets, that were converted into native code. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/SM_BracketTop → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BracketTop.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_BracketTop.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/SM_LBracket → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_LBracket.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_LBracket.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/SM_SpinnerTile → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SpinnerTile.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/SM_SpinnerTile.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/MI_plastic_Blue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Blue.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/MI_plastic_Blue.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/M_plastic → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_plastic.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_plastic.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/BluePrint/BP_Bumper → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_Bumper.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Package /Game/BluePrint/BP_Bumper contains assets, that were converted into native code. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/BluePrint/BP_BallSphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/BluePrint/BP_BallSphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Package /Game/BluePrint/BP_BallSphere contains assets, that were converted into native code. Package will not be saved.
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/M_SimpleMetal → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SimpleMetal.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/M_SimpleMetal.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/BallSphere → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/BallSphere.uasset
UATHelper: 打包 (Windows (64位)): LogSavePackage: Display: Finished SavePackage F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/BallSphere.uasset
UATHelper: 打包 (Windows (64位)): LogCook: Display: Cooking /Game/Assets/Sound/Pinball_Rolling01_Cue → F:/liqiUnreal/三维弹球/Saved/Cooked/WindowsNoEditor/三维弹球/Content/Assets/Sound/Pinball_Rolling01_Cue.uasset
UATHelper: (post truncated)

Same issue here - if I disable the WMF Media Player plugin the package is successful.
This could solve one’s issue if they do no need the plugin which is included by default.
Would appreciate any help.